
Garr Anders
Minmatar Thukk U
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Posted - 2009.09.17 07:50:00 -
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A common asked request going back to 2007.10.14 if not further:
Quote: Golmath Thorrk on 14/10/2007 18:30:56 Small ships are generally the most fun in Eve. Not only are they accessible to newer players in cost and skillpoints, they retain the new player base by keeping them interested.
With the addition of these new electronic warfare frigates, I see no reason for logistics frigates and command destroyers. The use of small-sized logistics modules in Eve is seriously lacking (who uses small remote armor repairers, shield transfers and capacitor transfers?). Moreover, right now once is stuck in having to bring a battlecruiser-class ship if one wants any gang link bonuses in a gang, no matter how small or fast moving.
I propose two new class of Tech 2 ships: Logistics Frigates Inherent bonuses: extremely small sig radius (~20 m ), +1 slot over the T1 variant, low dps output (no damage bonuses), AF/HAC resists, a tanking or evading bonus, and a role bonus to logistics like current logistics cruisers.
For example, the Amarr one could be manufactured by Khanid Inovation, use the inqusitor hull (there is already a Khanid hull ingame), and have the following bonuses:
- 4/2/4 slot layout
- Amarr Frigate Skill Bonus: 150% bonus to Energy Transfer Array and Remote Armor Repair System range and 5% bonus to Armor Resistances per level
- Frigate Logistics Skill Bonus: 15% reduction in Energy Transfer Array and Remote Armor Repair System capacitor use per level
- Role Bonus: -85% power need for Remote Armor Repair Systems and -80% power need for Energy Transfer Arrays
-------------------------------------------------------------------------------------- Command Destroyers Inherent bonuses: similar speed and sig radius as destroyers, a damage bonuse, AF/HAC resists, +2 slots over the T1 variant, a tanking bonus and the specialised role bonus that makes it possible to fit and use a warfare link on a destroyer-class vessel.
For example, here is a Viziam tech 2 Coercer
- 8/2/5 layout
- Destroyer Skill Bonus: 10% bonus to Small Energy Turret tracking speed and -10% reduction in Small Energy Turret Capacitor usage per level
- Command Destroyer Skill Bonus: 5% bonus to Small Energy Turret damage and 5% to Armored Resistances per level
- Penalty: -25% rate of fire for all turrets
- Bonus: 50% bonus to optimal range for small energy turrets, 99.5% reduction in Warfare Link module CPU need, 90% reduction in Warfare Link module powergrid need, and 50% reduction in Warfare Link capacitor use.
The other races would be similar along racial lines. The Amarr ones are given here just to be concrete on my line of thinking.
----- Garr Anders
"The only winning move is not to play" is about the best damn advice anyone can get regarding arguing over the internet. - referring to the Movie WarGames 1983
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